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Chrissie roberts
D E S I G N P O R T F O L I O
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2D & UI Game Artist focused on creating vibrant, stylised assets for mobile games. I specialise in building cohesive icon systems and visual environments that balance clarity, charm, and scalability. With a background in games, television, and publishing, I combine strong artistic fundamentals with structured production thinking.
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RECENT WORK
![]() Developed a fully themed in-game event screen for Cozy Coast, including custom tarot card illustrations and integrated character presentation. Directed AI-assisted rendering and Photoshop refinement to construct the environment composition (table, crystal ball, background elements) while carefully matching proportions, lighting, and aesthetic language of existing character assets. | ![]() Designed scalable icon progression chains for merge gameplay, increasing material complexity, silhouette interest, and visual richness across levels. Icons were developed to maintain clarity at small sizes while ensuring cohesive styling across the full asset family. Tools: Photoshop, Illustrator, AI-assisted workflows | ![]() Designed scalable icon progression chains for merge gameplay, increasing material complexity, silhouette interest, and visual richness across levels. Icons were developed to maintain clarity at small sizes while ensuring cohesive styling across the full asset family. Tools: Photoshop, Illustrator, AI-assisted workflows |
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![]() Designed fully vector-based modular room environments for a dress-up and customisation style game. Each room was constructed using scalable prop systems, allowing furniture and decorative elements to be rearranged and layered dynamically within gameplay. Tools: Illustrator | ![]() Designed fully vector-based modular room environments for a dress-up and customisation style game. Each room was constructed using scalable prop systems, allowing furniture and decorative elements to be rearranged and layered dynamically within gameplay. Tools: Illustrator | ![]() Designed and delivered a large-scale icon library for Undead Inc, ensuring visual consistency across UI states, gameplay functions, and management systems. Icons were constructed as scalable vector assets and refined for clarity at small resolutions. Focused on silhouette readability, hierarchy, and cohesive styling across hundreds of UI elements. |
![]() Designed and implemented key management interface screens for Undead Inc, including the Kick-Off Meeting panel and supporting UI components. Focused on clarity of information hierarchy, readable typography, and cohesive visual integration within the established art direction. Built scalable vector UI elements in Illustrator and refined final assets in Photoshop for in-game implementation. | ![]() Illustrator file demonstrating the modular construction of the room environment, including both in-context layout and separated furniture assets for flexible gameplay placement. |




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